offer a fair amount of variety between them. The different track locations, such as the dessert, beach, canyon, mountains etc. The system adds some flavour to the overall fast paced intensity of the racing but it could have been a much more prominent feature. It’s also harder to crash land on purpose than by accident.
Only a small variety of tricks are available, and the execution of them is a bit slow to start. Players can also perform a small variety of tricks when airborne, which builds boost. The Turbo power-up is also interesting: as well as giving a huge speed boost it’s coupled with a low gravity effect in which even the smallest of bumps will send you up into the air and over your opponents. This weapons sends out a powerful circular blast from your kart, pushing any cars in it’s radius flying. Most of the weapons are very similar to that of other kart racers, such as rockets, trick box’s, force fields, mines etc., although there are a few interesting takes on the ‘classics’ such as the Shockwave. These are of course obtained by smashing into question mark boxes. The gameplay offers much of what is expected from a kart racer including an arsenal of weapons to trap and attack your opponents with. Joy Ride Turbo – A Familiar Kart Racing Experience With the main gameplay mechanics and structure being not dissimilar to that of other, more popular kart racing series, Mario Kart, supporting one-to-four players locally and two-to-eight players in online mode. Joy Ride Turbo offers a fast paced, foot-too-the-floor racing experience. And it definitely benefits from the change. The sequel, Joy Ride Turbo, took a very different approach.Ī traditional controller based kart racer.
It did well in the sense of showing of the features of Kinect and having some fun with friends and family, but struggled to offer much of a reason for extended play. It made use of the new control system allowing players to control the cars with their arm’s outstretched grabbing an imaginary steering wheel, leaning to drift, and thrusting your arms back then forward to boost. However, a change of plan saw the game developed into a launch title for the Xbox 360 Kinect. The first of its kind for the digital platform as you progressed through Joy Ride there would be opportunities to purchase downloadable extras.
The first Joy Ride was initially set to be a downloadable, free-to-play arcade racer made available through Xbox LIVE Arcade.